MassBattle Docsv1.19.20

Appear.h

USTRUCT ×2 Tag ×1

Source/MassBattle/Public/Fragments/Appear.h

概述 Overview

兵种出生(Appear)流程的 fragment 集合:配置 FAppear(出生延迟、动画/时长策略、溶解淡入、出生时生成 Actor/FX/音效)、运行时状态 FAppearing(出生过程计时与初始化/开始标志)与出生进行中标记 FAppearingTag。配置与运行时状态分离是 MassBattle 的标准模式。

Unit appearance (spawn) flow fragments: config FAppear (delay, anim/duration policy, dissolve fade-in, spawns of Actor/FX/sound at birth), runtime state FAppearing (appearance timers and initialized/started flags) and the in-appearance marker FAppearingTag. Separating config from runtime state is the standard MassBattle pattern.

FAppear USTRUCT

出生配置 fragment(FA_MassBattleBaseFragment 派生)。所有字段为策划在 EntityConfig 中可调参数,运行时不变。经 MASS_FRAGMENT_ACCEPT_NOT_TRIVIALLY_COPYABLE 声明为不可平凡拷贝(含 TArray 成员)。

Appearance config fragment (derived from FA_MassBattleBaseFragment). All fields are designer-tunable EntityConfig parameters, constant at runtime. Declared via MASS_FRAGMENT_ACCEPT_NOT_TRIVIALLY_COPYABLE as not-trivially-copyable (contains TArray members).

成员变量 Members

名称 Name类型 Type默认值说明 Description
bEnablebooltrue是否启用兵种出生逻辑。Whether to enable the unit's initial appearance (spawn) logic.
Delayfloat0.f兵种出生前的延迟时间(秒)。Delay time (in seconds) before the unit's appearance starts.
bCanPlayAnimbooltrue是否播放出生动画。Whether to play the unit's initial appearance animation.
bAnimAsDurationboolfalse勾选后使用出生动画长度作为出生行为时长(动画长度定义在 Animation fragment 里)。仅当 bCanPlayAnim 为 true 时可编辑。When enabled, uses the appear anim length as appear behavior duration (defined in the Animation fragment). Editable only when bCanPlayAnim is true.
Durationfloat1.f出生行为总持续时间,会调整动画播放速度来匹配。仅当不播动画或未用动画时长时可编辑。Duration for the full appearance process; the anim playrate is adjusted to fit. Editable only when animation is off or anim-as-duration is off.
bCanDissolveInboolfalse是否启用淡入效果(溶解)。Whether to use a dissolve/fade-in effect during appearance.
SpawnActorTArray<FActorSpawnConfig>空出生过程中生成 Actor 的配置列表。Configurations for spawning Actors during appearance.
SpawnFxTArray<FFxConfig>空出生过程中生成视觉特效(FX)的配置列表。Configurations for spawning visual effects (FX) during appearance.
PlaySoundTArray<FSoundConfig>空出生过程中播放音效的配置列表。Configurations for playing sounds during appearance.

FAppearing USTRUCT

出生运行时状态 fragment(FA_MassBattleBaseFragment 派生)。由出生相关处理器逐帧推进:Time 累计出生过程时间、AnimTime 累计动画时间、DissolveTime 累计消融时间;位域标志 bInitialized / bStarted 标记流程阶段。默认构造器将三个位域显式清零。

Appearance runtime state fragment (derived from FA_MassBattleBaseFragment), advanced per frame by the appearance processors: Time accumulates the appearance process, AnimTime the animation time, DissolveTime the dissolve time; the bitfield flags bInitialized / bStarted mark the flow stage. The default constructor zeroes all three bitfields explicitly.

成员变量 Members

名称 Name类型 Type默认值说明 Description
bInitializeduint8 : 10出生过程已初始化标志。Appearance process initialized flag.
bStarteduint8 : 10出生过程已开始标志。Appearance process started flag.
Timefloat0.0f当前出生过程已持续时间(秒)。Current elapsed time of appearance (seconds).
AnimTimefloat0.0f当前动画时间。Current animation time.
DissolveTimefloat0.f当前消融效果时间。Current dissolve effect time.

FAppearingTag Tag

出生流程进行中的 Tag(FA_MassBattleBaseTag 派生)。附着在正在执行出生流程的实体上,供查询筛选。

In-appearance Tag (derived from FA_MassBattleBaseTag). Attached to entities currently running the appearance flow, used for query filtering.

管线角色 Pipeline Role

FAppear / FAppearing 由行为/渲染/追踪处理器引用(grep 验证:MassBattleAgentBehaviorProcessor、MassBattleAgentRenderProcessor、MassBattleAgentTraceProcessor 及 MassBattleAgentSubsystem)。行为处理器推进出生流程计时并生成配置的 Actor/FX/音效,渲染处理器消费动画与消融状态。

FAppear / FAppearing are referenced by behavior / render / trace processors (verified by grep: MassBattleAgentBehaviorProcessor, MassBattleAgentRenderProcessor, MassBattleAgentTraceProcessor and MassBattleAgentSubsystem). The behavior processor advances the appearance timers and spawns the configured Actors/FX/sounds; the render processor consumes animation and dissolve state.